Can I Trigger an Ability Again in Response to Disallow

Contents

  • i Description
  • two Rules
    • ii.1 Trigger
    • 2.ii Common cases
    • two.3 Affiliate ability
    • 2.iv Room ability
  • 3 Examples
  • 4 External links

A triggered ability is an ability that automatically does something when a certain outcome occurs or a gear up of weather condition is met (the latter is called a state-triggered power).

Description [ ]

A triggered ability can be identified by the words "when," "whenever," or "at", which will unremarkably be constitute at the starting time of the ability. The phrase that contains i of those words lists the conditions (the trigger effect or trigger state) where the power volition trigger. When information technology does, the ability goes on the stack (unless it'due south a mana power), and responses tin can be played.

Rules [ ]

From the glossary of the Comprehensive Rules (April 29, 2022—Streets of New Capenna)

Triggered Ability
A kind of ability. Triggered abilities begin with the discussion "when," "whenever," or "at." They're written as "[Trigger status], [effect]." See dominion 113, "Abilities," and dominion 603, "Handling Triggered Abilities."

From the Comprehensive Rules (April 29, 2022—Streets of New Capenna)

  • 603. Handling Triggered Abilities
    • 603.i. Triggered abilities have a trigger status and an upshot. They are written equally "[When/Whenever/At] [trigger condition or event], [effect]. [Instructions (if any).]"
      • 603.1a A triggered ability may include instructions afterward its effects that limit what the ability may target or land that it can't be countered. This text is not role of the ability'due south event. It functions while the ability is on the stack.
    • 603.2. Whenever a game event or game land matches a triggered power's trigger event, that ability automatically triggers. The ability doesn't do anything at this point.
      • 603.2a Because they aren't cast or activated, triggered abilities tin trigger even when information technology isn't legal to bandage spells and activate abilities. Furnishings that foreclose abilities from being activated don't bear upon them.
      • 603.2b When a stage or step begins, all abilities that trigger "at the offset of" that stage or pace trigger.
      • 603.2c An ability triggers only in one case each time its trigger outcome occurs. However, information technology can trigger repeatedly if i event contains multiple occurrences.

        Example: A permanent has an ability whose trigger status reads, "Whenever a land is put into a graveyard from the battleground, . . . ." If someone casts a spell that destroys all lands, the ability will trigger once for each land put into the graveyard during the spell's resolution.

      • 603.2d An ability may state that a triggered ability triggers additional times. In this case, rather than but determining that such an power has triggered, make up one's mind how many times information technology should trigger, and so that ability triggers that many times. An outcome that states that an power triggers additional times doesn't invoke itself repeatedly and doesn't utilise to other furnishings that touch how many times an ability triggers.
      • 603.2e Some effects refer to a triggered power of an object. Such effects refer only to triggered abilities the object has, non any delayed triggered abilities (run across rule 603.vii) that may be created by abilities the object has.
      • 603.2f Some trigger events employ the word "becomes" (for example, "becomes fastened" or "becomes blocked"). These trigger only at the time the named issue happens—they don't trigger if that state already exists or retrigger if it persists. An ability that triggers when a permanent "becomes tapped" or "becomes untapped" doesn't trigger if the permanent enters the battlefield in that country.

        Example: An power that triggers when a permanent "becomes tapped" triggers only when the condition of a permanent that'southward already on the battleground changes from untapped to tapped.

      • 603.2g If a triggered ability's trigger condition is met, but the object with that triggered power is at no time visible to all players, the ability does not trigger.
      • 603.2h An power triggers just if its trigger event actually occurs. An effect that'due south prevented or replaced won't trigger anything.

        Instance: An power that triggers on impairment being dealt won't trigger if all the damage is prevented.

      • 603.2i A triggered ability may take an pedagogy followed by "Do this merely once each plow." This ability triggers merely if its source's controller has not yet taken the indicated action that turn.
    • 603.iii. Once an power has triggered, its controller puts it on the stack as an object that'southward not a card the next time a thespian would receive priority. See dominion 117, "Timing and Priority." The power becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it's countered, information technology resolves, a rule causes it to be removed from the stack, or an upshot moves it elsewhere.
      • 603.3a A triggered power is controlled by the player who controlled its source at the time it triggered, unless it's a delayed triggered ability. To decide the controller of a delayed triggered ability, see rules 603.7d–f.
      • 603.3b If multiple abilities accept triggered since the last time a thespian received priority, the abilities are placed on the stack in a two-function process. First, each actor, in APNAP order, puts each triggered ability they control with a trigger status that isn't another ability triggering on the stack in whatsoever guild they cull. (See rule 101.4.) 2d, each player, in APNAP order, puts all remaining triggered abilities they control on the stack in any gild they choose. So the game once again checks for and performs land-based actions until none are performed, and then abilities that triggered during this procedure go along the stack. This process repeats until no new state-based deportment are performed and no abilities trigger. Then the appropriate thespian gets priority.
      • 603.3c If a triggered ability is modal, its controller announces the mode selection when putting the power on the stack. If i of the modes would exist illegal (due to an inability to choose legal targets, for example), that manner can't exist called. If no fashion is chosen, the ability is removed from the stack. (Run into rule 700.two.)
      • 603.3d The remainder of the process for putting a triggered ability on the stack is identical to the process for casting a spell listed in rules 601.2c–d. If a choice is required when the triggered ability goes on the stack just no legal choices tin be made for it, or if a rule or a continuous issue otherwise makes the power illegal, the ability is but removed from the stack.
    • 603.4. A triggered ability may read "When/Whenever/At [trigger event], if [condition], [effect]." When the trigger event occurs, the ability checks whether the stated condition is truthful. The power triggers simply if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as information technology resolves. If the status isn't true at that fourth dimension, the ability is removed from the stack and does cipher. Note that this mirrors the bank check for legal targets. This rule is referred to as the "intervening 'if' clause" rule. (The word "if" has just its normal English pregnant anywhere else in the text of a card; this dominion only applies to an "if" that immediately follows a trigger condition.)

      Instance: Felidar Sovereign reads, "At the get-go of your upkeep, if you have 40 or more life, you win the game." Its controller's life total is checked as that player's upkeep begins. If that player has 39 or less life, the ability doesn't trigger at all. If that player has twoscore or more life, the ability triggers and goes on the stack. As the power resolves, that histrion's life total is checked again. If that player has 39 or less life at this time, the ability is removed from the stack and has no event. If that player has 40 or more than life at this fourth dimension, the ability resolves and that player wins the game.

    • 603.5. Some triggered abilities' effects are optional (they contain "may," as in "At the beginning of your budget, you may draw a card"). These abilities continue the stack when they trigger, regardless of whether their controller intends to exercise the ability's option or non. The pick is made when the ability resolves. Likewise, triggered abilities that accept an effect "unless" something is true or a player chooses to do something volition go on the stack usually; the "unless" part of the ability is dealt with when the power resolves.
    • 603.half-dozen. Trigger events that involve objects irresolute zones are chosen "zone-modify triggers." Many abilities with zone-change triggers effort to practice something to that object after information technology changes zones. During resolution, these abilities wait for the object in the zone that information technology moved to. If the object is unable to be institute in the zone it went to, the part of the power attempting to do something to the object will fail to do anything. The power could be unable to find the object because the object never entered the specified zone, considering it left the zone before the power resolved, or because it is in a zone that is subconscious from a role player, such as a library or an opponent'due south hand. (This rule applies fifty-fifty if the object leaves the zone and returns again before the ability resolves.) The most common zone-change triggers are enters-the-battlefield triggers and leaves-the-battlefield triggers.
      • 603.6a Enters-the-battlefield abilities trigger when a permanent enters the battlefield. These are written, "When [this object] enters the battlefield, . . . " or "Whenever a [type] enters the battlefield, . . ." Each fourth dimension an issue puts one or more permanents onto the battleground, all permanents on the battlefield (including the newcomers) are checked for whatsoever enters-the-battlefield triggers that match the consequence.
      • 603.6b Continuous effects that alter characteristics of a permanent do so the moment the permanent is on the battleground (and not earlier and then). The permanent is never on the battlefield with its unmodified characteristics. Continuous effects don't utilise before the permanent is on the battlefield, even so (see rule 603.6d).

        Instance: If an effect reads "All lands are creatures" and a land card is played, the issue makes the state card into a beast the moment it enters the battlefield, and then it would trigger abilities that trigger when a creature enters the battlefield. Conversely, if an effect reads "All creatures lose all abilities" and a fauna card with an enters-the-battlefield triggered power enters the battleground, that effect volition cause it to lose its abilities the moment it enters the battleground, and then the enters-the-battlefield ability won't trigger.

      • 603.6c Leaves-the-battleground abilities trigger when a permanent moves from the battlefield to another zone, or when a phased-in permanent leaves the game because its owner leaves the game. These are written every bit, but aren't express to, "When [this object] leaves the battleground, . . ." or "Whenever [something] is put into a graveyard from the battleground, . . . ." (See also rule 603.x.) An ability that attempts to do something to the card that left the battlefield checks for information technology simply in the first zone that it went to. An ability that triggers when a bill of fare is put into a certain zone "from anywhere" is never treated every bit a leaves-the-battlefield ability, even if an object is put into that zone from the battleground.
      • 603.6d Some permanents accept text that reads "[This permanent] enters the battlefield with . . . ," "As [this permanent] enters the battlefield . . . ," "[This permanent] enters the battleground as . . . ," or "[This permanent] enters the battlefield tapped." Such text is a static ability—non a triggered ability—whose upshot occurs every bit office of the event that puts the permanent onto the battlefield.
      • 603.6e Some Auras take triggered abilities that trigger on the enchanted permanent leaving the battlefield. These triggered abilities tin can find the new object that permanent card became in the zone it moved to; they can as well find the new object the Aura bill of fare became in its owner's graveyard afterward state-based actions have been checked. Run into rule 400.7.
    • 603.seven. An effect may create a delayed triggered ability that can do something at a later time. A delayed triggered ability will contain "when," "whenever," or "at," although that word won't usually brainstorm the power.
      • 603.7a Delayed triggered abilities are created during the resolution of spells or abilities, every bit the result of a replacement effect being applied, or as a effect of a static ability that allows a player to have an action. A delayed triggered power won't trigger until information technology has actually been created, even if its trigger result occurred just beforehand. Other events that happen earlier may make the trigger result impossible.

        Example: Office of an issue reads "When this creature leaves the battlefield," merely the creature in question leaves the battlefield before the spell or ability creating the upshot resolves. In this case, the delayed ability never triggers.

        Example: If an effect reads "When this creature becomes untapped" and the named creature becomes untapped before the result resolves, the ability waits for the next time that creature untaps.

      • 603.7b A delayed triggered ability will trigger just in one case—the next time its trigger event occurs—unless information technology has a stated duration, such as "this plough." If its trigger event occurs more than once simultaneously and the ability doesn't have a stated duration, the controller of the delayed triggered ability chooses which event causes the power to trigger.
      • 603.7c A delayed triggered ability that refers to a particular object withal affects it fifty-fifty if the object changes characteristics. However, if that object is no longer in the zone it'southward expected to be in at the fourth dimension the delayed triggered ability resolves, the ability won't touch on information technology. (Note that if that object left that zone and and then returned, it'south a new object and thus won't be afflicted. Encounter rule 400.seven.)

        Instance: An ability that reads "Exile this creature at the beginning of the next end stride" volition exile the permanent fifty-fifty if it's no longer a beast during the next end step. However, it won't practise anything if the permanent left the battlefield before then.

      • 603.7d If a spell creates a delayed triggered ability, the source of that delayed triggered ability is that spell. The controller of that delayed triggered power is the role player who controlled that spell every bit it resolved.
      • 603.7e If an activated or triggered ability creates a delayed triggered power, the source of that delayed triggered ability is the aforementioned as the source of that other power. The controller of that delayed triggered ability is the player who controlled that other power as it resolved.
      • 603.7f If a static ability generates a replacement event which causes a delayed triggered power to exist created, the source of that delayed triggered ability is the object with that static ability. The controller of that delayed triggered power is the same every bit the controller of that object at the time the replacement effect was applied.
      • 603.7g If a static power allows a player to take an action and creates a delayed triggered power if that player does so, the source of that delayed triggered ability is the object with that static ability. The controller of that delayed triggered ability is the same as the controller of that object at the time the activeness was taken.
    • 603.8. Some triggered abilities trigger when a game state (such equally a actor controlling no permanents of a particular carte blazon) is true, rather than triggering when an event occurs. These abilities trigger equally before long as the game state matches the status. They'll become onto the stack at the side by side available opportunity. These are called country triggers. (Note that state triggers aren't the aforementioned as land-based actions.) A country-triggered ability doesn't trigger again until the ability has resolved, has been countered, or has otherwise left the stack. And then, if the object with the power is still in the aforementioned zone and the game state all the same matches its trigger condition, the ability volition trigger again.

      Example: A permanent's ability reads, "Whenever yous take no cards in hand, draw a bill of fare." If its controller plays the last bill of fare from their manus, the ability will trigger once and won't trigger again until it has left the stack. If its controller casts a spell that reads "Discard your mitt, and then describe that many cards," the ability will trigger during the spell's resolution because the player's paw was momentarily empty.

    • 603.nine. Some triggered abilities trigger specifically when a player loses the game. These abilities trigger when a player loses or leaves the game, regardless of the reason, unless that histrion leaves the game equally the result of a draw. Run into dominion 104.3.
    • 603.10. Normally, objects that be immediately subsequently an result are checked to run into if the outcome matched whatsoever trigger conditions, and continuous furnishings that exist at that time are used to make up one's mind what the trigger conditions are and what the objects involved in the event expect like. However, some triggered abilities are exceptions to this rule; the game "looks dorsum in time" to determine if those abilities trigger, using the existence of those abilities and the appearance of objects immediately prior to the event. The listing of exceptions is as follows:
      • 603.10a Some zone-change triggers look dorsum in time. These are leaves-the-battlefield abilities, abilities that trigger when a card leaves a graveyard, and abilities that trigger when an object that all players can run into is put into a hand or library.

        Example: Two creatures are on the battlefield along with an artifact that has the ability "Whenever a beast dies, you lot gain 1 life." Someone casts a spell that destroys all artifacts, creatures, and enchantments. The artifact'south ability triggers twice, even though the artifact goes to its owner's graveyard at the aforementioned time equally the creatures.

      • 603.10b Abilities that trigger when a permanent phases out expect dorsum in time.
      • 603.10c Abilities that trigger specifically when an object becomes unattached look back in time.
      • 603.10d Abilities that trigger when a player loses control of an object look back in time.
      • 603.10e Abilities that trigger when a spell is countered look back in fourth dimension.
      • 603.10f Abilities that trigger when a player loses the game look dorsum in time.
      • 603.10g Abilities that trigger when a role player planeswalks away from a aeroplane look dorsum in time.
    • 603.11. Some objects have a static power that's linked to one or more triggered abilities. (Come across dominion 607, "Linked Abilities.") These objects combine the abilities into one paragraph, with the static ability start, followed by each triggered ability that'due south linked to it. A very few objects have triggered abilities which are written with the trigger condition in the heart of the ability, rather than at the starting time.

      Case: An power that reads "Reveal the first menu you lot draw each turn. Whenever you reveal a basic country card this fashion, depict a card" is a static ability linked to a triggered ability.

    • 603.12. A resolving spell or ability may allow or instruct a player to take an activeness and create a triggered ability that triggers "when [a player] [does or doesn't]" take that activity or "when [something happens] this way." These reflexive triggered abilities follow the rules for delayed triggered abilities (see rule 603.7), except that they're checked immediately later beingness created and trigger based on whether the trigger consequence or events occurred before during the resolution of the spell or ability that created them.

      Example: Eye-Piercer Manticore has an power that reads "When Heart-Piercer Manticore enters the battleground, you lot may sacrifice some other creature. When you lot do, Heart-Piercer Manticore deals damage equal to that creature'due south ability to any target." The reflexive triggered power triggers only when you sacrifice another creature due to the original triggered ability, and not if yous sacrifice a creature for whatsoever other reason.

      • 603.12a Normally, if the trigger event or events occur multiple times during the resolution of the spell or ability that created it, the reflexive triggered ability will trigger once for each of those times. However, if a resolving spell or power includes a choice to pay a cost "any number of times" and creates a triggered ability that triggers "when [a player] pays [that cost] one or more times," paying that toll one or more times causes the reflexive triggered ability to trigger simply once.

Trigger [ ]

From the glossary of the Comprehensive Rules (April 29, 2022—Streets of New Capenna)

Trigger
Whenever a game event or game state matches a triggered power'due south trigger event, that power automatically "triggers." That means its controller puts it on the stack the next fourth dimension a player would receive priority. See rule 603, "Handling Triggered Abilities."

Mutual cases [ ]

From the glossary of the Comprehensive Rules (Apr 29, 2022—Streets of New Capenna)

Trigger Condition
The showtime role of a triggered ability, consisting of "when," "whenever," or "at" followed past a trigger event. See rule 603, "Handling Triggered Abilities."

From the glossary of the Comprehensive Rules (Apr 29, 2022—Streets of New Capenna)

Intervening "If" Clause
A specially worded condition checked as a triggered power would trigger and over again as information technology would resolve. See dominion 603.4.

From the glossary of the Comprehensive Rules (Apr 29, 2022—Streets of New Capenna)

Delayed Triggered Ability
An ability created by furnishings generated when some spells or abilities resolve, or when some replacement effects are applied, that does something afterward on rather than at that fourth dimension. Run into rule 603.seven.

From the glossary of the Comprehensive Rules (April 29, 2022—Streets of New Capenna)

Land Trigger
A triggered power that triggers when a game state is true rather than triggering when an upshot occurs. See rule 603.eight.

From the glossary of the Comprehensive Rules (April 29, 2022—Streets of New Capenna)

Reflexive Triggered Ability
An ability that triggers based on actions taken earlier during a spell or ability'south resolution. Run into rule 603.12.

Chapter ability [ ]

A chapter ability, introduced in Dominaria, is a triggered ability that triggers when a lore counter that is put on a Saga causes the number of lore counters on the Saga to go equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may exist responded to.

Room ability [ ]

A room ability, introduced in Dungeons & Dragons: Adventures in the Forgotten Realms, is a triggered ability that triggers when a venture marker is put on a Dungeon room. Room abilities are put onto the stack and may be responded to.

Examples [ ]

Example

Drekavac says "When Drekavac enters the battleground, cede information technology unless you discard a noncreature bill of fare." The trigger effect is when Drekavac enters the battleground, by whatever ways. As presently equally it does, this power triggers and goes on the stack. When it resolves, you lot must discard or sacrifice the Drekavac.

A triggered ability can be a mana power, which ways that it doesn't go along the stack, merely resolves immediately. A triggered ability is a mana ability if it has the capability to produce mana, doesn't target anything, and triggers from the activation of another mana ability.

Instance

Wild Growth says "Whenever enchanted state is tapped for mana, its controller adds {G} ." Any fourth dimension the enchanted land'southward mana power is activated, Wild Growth will add together its ain mana at the aforementioned fourth dimension, without the role player needing to laissez passer priority.

Effects can also create a delayed trigger ability, which waits until the side by side time its conditions are fulfilled, and so triggers commonly one time. (Delayed triggers that state a duration will trigger any time, within that duration, that their trigger event occurs.)

Case

Ignorant Bliss says "Exile all cards from your mitt face downwardly. At the showtime of the next end step, return those cards to your manus, then depict a carte." This creates a delayed triggered ability that waits until the next end footstep, and so goes on the stack. If it resolves, you return the exiled cards to your hand and draw a new card. If information technology doesn't resolve (for case, because it's countered with Voidslime), those cards will remain exiled indefinitely, and yous don't get to draw a menu.

Using a triggered ability is not optional. When triggered, the controller tin't refuse to put the ability on the stack. Nor tin can he or she choose an illegal target, if a target is required. If a targeted ability has no legal targets in play, it still triggers and goes on the stack, but is taken off immediately.

Example

Nekrataal says "When Nekrataal enters the battleground, destroy target nonartifact, nonblack animate being." If the only nonartifact, nonblack creatures in play are ones you lot control, you lot must choose i of them to be targeted by Nekrataal's ability. Simply if there are just black and/or antiquity creatures in play will Nekrataal's power exist taken off the stack.

Triggered abilities are cumulative, and multiple instances of the aforementioned triggered ability on a permanent will each trigger separately.

Example i

Flanking is a creature ability that triggers when the creature is blocked by ane without flanking, giving the blocker -ane/-1. Cavalry Main has flanking and says "Other creatures you control with flanking have flanking." If you have two Cavalry Masters and either one becomes blocked, information technology will trigger flanking twice - once for its own upshot, and once again for the other Cavalry Master, for a net -2/-two to its blockers.

Case two

Genju of the Fields has an activated ability that turns an enchanted country into a animate being and gives information technology "whenever this creature deals damage, y'all proceeds that much life." If this ability is activated three times, the enchanted land will be a creature with three instances of the life-gaining ability. If it and then deals 2 harm, each of those three abilities will trigger, each volition see that two harm was dealt, and each will give 2 life to its controller, for a total gain of half-dozen life.

Affiliate abilities were introduced in Dominaria.

Instance

History of Benalia {1} {W} {W}
Enchantment — Saga

(As this Saga enters and after your draw step, add together a lore counter. Cede later on III.)
I, Ii — Create a 2/ii white Knight creature token with vigilance.

III — Knights you control become +ii/+i until cease of turn.

External links [ ]

  • Matt Tabak (Feb 4, 2013). "Missed Trigger Update". magicthegathering.com. Wizards of the Declension.

monahandancle.blogspot.com

Source: https://mtg.fandom.com/wiki/Triggered_ability

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